The single player matches have no ranking or statistical system attached to them, so apart from learning the basic gameplay, there’s little reason to return once you’ve practiced. While there is a “career mode” in single-player, it amounts to just playing against bots over the game’s nine different arenas. In terms of balance, the gameplay leans heavily towards towards online multiplayer. In a way, the lack of story focuses your attention towards the gameplay, but there’s a intriguing history here that ultimately feels like a missed opportunity. Beyond the initial introduction and a few loading screens that explain an arena’s history, the game barely refers to the story. Part entertainment, part pride, the arena functions as an important social event for these communities, or so the game would have us believe. After finally resolving decades of warfare through a peace treaty, the races decide to resolve whatever ill-will remains between them within a battle arena. You are, depending on the match, a member of one of two warring communities. The game begins with a short cut-scene that explains the plot and motions behind your involvement in the Nexuiz battle-arena. It’s fast-paced and attempts to fill the niche of ridiculously fast first-person shooters, but does Nexuiz do justice to its legacy? Enter Nexuiz, a game that has come quite some way from what was originally a 2005 open-sourced PC game based on a Quake mod. While these are in no way a poor evolution of the genre, we haven’t seen a game come close to honoring and improving Unreal’s unique style in quite some time. They’ve been replaced by shooters like Halo and Call of Duty, games that allow for a measure of strategy while you wildly hope to land a shot to someone’s head. However, it’s been quite some time since these games were at the forefront of the shooter genre. In terms of first-person shooters, no series equal the Unreal, Quake, and TimeSplitters games in terms of frantic shooter experiences.
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